First of all, thanks for your patience. Tech is not fun, and I'm sorry if it was painful, but we're out of the woods. Tonight, let's focus on getting back to the GREAT work we did over the previous two weeks and let this tech stuff just happen around us. Keep your head in the game.
Here are the notes from last night:
All - PICK UP THE PACE, PLEASE! There are HUGE pauses between lines and cues are not being picked up on. Please, put your characters on as neatly and completely as you have put on your costumes. Respond to the other characters through your own. The responses are mechanical, so they need DESPERATELY to be re-humanized.
Aaron - On the outside chance that we might have a substitute Mrs. Rogers, carry a spare guest list with you.
Linda - Can we have you take off your hat sooner without messing up your hair? As secretary, you would not have your hat on to greet guests. There (I believe) is a mirror on the upstage side of the fireplace you could use if you needed, but let's move it.
All - If you use the seltzer bottle, practice with it at least once tonight before we begin.
Howard - For fun, let's put your hat on the newel post on the banister rather than the coat rack.
Aaron - Good recovery on
Wargrave's hat. Good thinking. Thank you.
Jack - Find the bell on the bar sooner, probably even before Armstrong announces he's going to leave. We're waiting too long for it, and it's killing the bit.
Aaron - Good instincts to wait for the bell before starting down (up, then down) the back stairs.
All - Don't "
pre-climb" the stairs at all. The back bottom step is technically the "top" step of the stairs, so don't step until your character is coming all the way down the stairs. Treat those back first steps as though they are the TOP of the staircase. I need to hear all seven of the steps tread upon.
Jack & Aaron - When did we flip sides on the
Blore & Rogers scene? Rogers should be
SL. I don't mind it being in the room, but I need
Blore to SR, blocking the exit, essentially. Having Rogers trapped above the sofa doesn't look right, as Aaron's instinct to fidget is EXACTLY correct. Please flip this back.
Linda - You were very detached in your responses to Emily in 1-1, and you seemed to amble about the room aimlessly. Re-focus your interactions with her. Let her words affect you. It's the moving around the room tidying up that shows how Vera deals with it.
Jenn - Let's make sure we have a good mix of books on the UCR bookshelf. Too top-heavy.
Howard - Just a
smidge sooner coming down the stairs so that you are in view by the time Vera says "Yes, I heard you, and so did he..." Don't
pre-climb the stairs.
Leland - The "BIG" pedal in the middle. Don't loose it. It's demeaning to Armstrong and very important.
Aaron - I will be shortening the sound cue for the record player a bit, but you MUST exit sooner to turn on the music. The flurry of trying to exit is getting to be a bit too much. If you need to go out the main hall, fine. If you need to trim another lesser bit, fine.
Aaron & Jack - Jack leave room for Rogers to go further into the hall as he tells you off. Aaron, go ahead and step into the hall before turning back to
Blore and saying "And yes, Detective..." Do it as one fluid movement rather than a bunch of short disconnected bits.
Jack - We can go a bit smaller on the sliding door gag. Don't wait. Just do it.
All - There is ZERO tension in the scene after the voice has accused you. I need to see a LOT more nervous tension. Everyone is TOO relaxed. Rediscover that nervous energy, PLEASE.
Jerry - Do not leave the stage before the blackout at the end of 1-1. It's very distracting to have
MacKenzie run off before the end of the scene. You'll have to get changed within the allotted time. Also, you may not permanently store your costume change stuff there. With the blood and other stuff happening there, you'll need to set and then strike your items before you begin and then after you're done. Sorry.
Jenn - We need to mask the OFF LEFT safety light. It does need to be on, but it needs to be masked so it doesn't throw on the scrim.
Jenn - We need to mask the rear STAGE LEFT crossover door.
All - Get in places on stage during blackouts when you're done. Don't wait for a places cue.
Jenn - We need to have the scrim tightened.
Jenn - We need to paint and grain the table and doors.
Jenn - We need handles and draperies for the doors.
Jenn - We need to mount the rhyme over the fireplace.
Jenn - We need to write out the changeover lists (one for AS to
ATTWN, and one for
ATTWN to AS).
All - Who killed the lines in the beginning of 1-2? Fix it.
Jack - Mickey. Not a
ROOFY.
Aaron & Jenn - Make sure that onions and cherries are struck before 1-2.
Jenn - Make sure olives are there, and only 4 or 5 for Jack to eat. Rinse with bottled water EVERY NIGHT before each show and drain so they're only as wet as they need to be.
John - Work a bit harder to open the can of nuts. Let's mime a bit more elbow grease going into it.
Jerry & Linda - Work this scene. Neither of you were listening to the other.
Jerry - Quicker on the uptake after Vera asks "Louie?" Too long to respond.
Jerry - Vera had nothing to fear from
MacKenzie last night. There was no reason for her to even stay in the room. Go back to where you were a week ago.
Linda & John - When Vera leaves in disgust, your goal MUST be to leave the room. Lombard, your goal is to stop her. It was VERY weak last night. Go back to where you were a week or two ago.
Aaron & Helene - Check the timing of the "Breakfast is... ...ready." lines. Didn't work.
Jack - Sooner on the delivery of the "...little
Hemmingway?" line. Too detached from what was happening.
Jerry & John -
MacKenzie, when you die and fall, don't jump into Lombard's arms. If you're dead, your arms wouldn't move. If you can't fall without moving, then stay seated and slump against the wall and only drop the cane. This needs to be fixed tonight before we start.
All - Practice your stage exits during the blackouts.
All - LOUDER. If you are directed to speak up stage, you MUST increase volume with that, or cheat more down stage to compensate. This affects Mark, Linda, and Helene most, but it happened with everyone.
Aaron - Remind me that we need a new raincoat for Rogers. The Members Only jacket is ridiculous.
Howard - You gave it away last night when you pulled out the syringe. Quicker. It's too long right now and we OBVIOUSLY saw the syringe.
Howard - No laugh in response to
Blore's "...could anyone swim to shore?" Doesn't work. Something smaller, perhaps, but not a laugh of that size.
John - When
Wargrave goes up to Emily, step directly in front of them (CL) to cover, right around "...soaked to the bone..."
John - Put down your coffee cup and go up stage to look at Emily or out the window before Vera clears the coffee tray. The bit doesn't make sense, because you can anticipate that she's clearing it. Killing the visual bit.
Jenn - Strike note from Emily after she dies.
Jenn - Three (not two) soldiers on mantle at top of 2-3.
John - No boots in 2-3. Go with your regular shoes. Too long to change and not worth the pay-off.
Linda - If you see a note on the floor, pick it up sooner.
Jenn - The note is in the side of the cushion of the brown chair.
John - Smaller on the bit to loosen up
Blore after his "...I already told you, Lombard..."
John - Pedestal. Not virtuous perch.
Linda - Don't forget the "If there was one..." after Lombard's "...all in the same boat..."
Linda & John - Work the lines after
Blore's death. Vera's "I can't hear you over the waves..." is coming too soon. Wait until Lombard is further off stage and actually SAYS something that you can't hear before saying it. Not working.
Howard - When in doubt, stand OVER Vera.
Howard - Painfully long. I'm thinking of taking out the scissors on that speech. Sell it or we'll cut it. Faster. More excited.
Howard - Keep the noose as taught as possible without hurting Linda.
Howard - Always keep a hand or foot on Vera. If I were her, I'd have knocked you over already and run for it.
John - Blank in your LEFT front pocket. Gun in LEFT hand, reach for blank with RIGHT hand and load it. Then transfer gun to RIGHT hand to fire.
John - Make a bigger deal on the "Don't move!" to Vera. We have to think that you're trying to keep her safe from something, not that you're going to deliver a funny line. Relax a bit to set up the "I wanna remember you..." line.
John & Linda - Speed through the final lines several times tonight. Not quite where they should be.
John - Too big on the "OW" after Vera hits you. Just power through it. I don't see real pain. I see mock pain with a silly face.
Linda - Sooner on the "Oh, wait..." lines.